export default {
    //白鹿精
    "11": {
        "这么狂妄？好，打赢我就放你走": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "3-2", "3-2");
        },
    },
    "16": {
        "无耻妖邪，天道不容！": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "3-47", "3-47");
        },
    },
    "17": {
        "你若真的愿意改过，我就救你一命！李彪看招！": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "3-48", "3-48");
        },
        "哼，你们自行残杀去我才不管呢": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            let plot = { "主线": 3, "编号": 28, "地图": 1110, "进度": 50, "附加": { "物品": "江州府大印" } };
            if (characters["队伍"] === 0) {
                G.Characters.add_item(characters_id, "江州府大印", 1);
                characters["剧情"] = plot;
            } else {
                G.TeamUtils.sync_team_plot(characters["队伍"], plot);
                G.TeamUtils.add_item(characters_id, "江州府大印", 1);
            }
            let first = ["男人_马副将", "刘洪", "大侠，我当年因为一念之贪受妖怪控制，精气已经被他吸取的差不多了，这也是我应得的报应，只是我江州家中还有一位老母，年纪打了没人供养，希望大侠能够去照顾照顾她，我也就瞑目了…………", []];
            ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"]);
        },
    },
    "19": {
        "休得猖狂，看招！": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "7-15", "7-15");
        },
        "我最怕鬼了！": async (characters_id) => {
        },
    },
    "27": {
        "卵二姐": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            let plot = { "主线": 7, "编号": 30, "地图": 1173, "进度": 17, "附加": {} };
            if (characters["队伍"] === 0) {
                characters["剧情"] = plot;
            } else {
                G.TeamUtils.sync_team_plot(characters["队伍"], plot);
            }
            let first = [characters["模型"], characters["名称"], "不错，天蓬和花十娘私生一子，心中对原配夫人卵二姐必有愧疚", []];
            ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1173, 27, "土地公公"]);
        },
        "高翠兰": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            let first = [characters["模型"], characters["名称"], "似乎不对......我还是再好好想想吧。那应该是..", ["嫦娥仙子", "花十娘", "卵二姐"]];
            ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1173, 27, "土地公公"]);
        },
        "嫦娥仙子": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            let first = [characters["模型"], characters["名称"], "似乎不对......我还是再好好想想吧。那应该是..", ["高翠兰", "花十娘", "卵二姐"]];
            ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1173, 27, "土地公公"]);
        },
        "花十娘": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            let first = [characters["模型"], characters["名称"], "似乎不对......我还是再好好想想吧。那应该是..", ["嫦娥仙子", "高翠兰", "花十娘", "卵二姐"]];
            ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1173, 27, "土地公公"]);
        },
    },
    "30": {
        "嫦娥仙子": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            if (characters["剧情"]["主线"] === 7 && characters["剧情"]["进度"] === 26) {
                let plot = { "主线": 7, "编号": 1, "地图": 1531, "进度": 27, "附加": {} };
                if (characters["队伍"] === 0) {
                    characters["剧情"] = plot;
                } else {
                    G.TeamUtils.sync_team_plot(characters["队伍"], plot);
                }
                let first = [characters["模型"], characters["名称"], "不错，天蓬是因为嫦娥才被贬来下界的，心中对嫦娥一定有怨恨。但是他中了情魔蛛丝之毒之后已经忘记了从前的事情，我该怎么做才能让他恢复记忆呢?", []];
                ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1173, 30, "天蓬元帅"]);
            } else {
                let first = [characters["模型"], characters["名称"], "似乎不对......我还是再好好想想吧。那应该是..", ["高翠兰", "花十娘"]];
                ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1173, 30, "天蓬元帅"]);
            }
        },
        "花十娘": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            let select = [];
            if (characters["剧情"]["主线"] === 7 && characters["剧情"]["进度"] === 19) {
                select = ["高翠兰", "嫦娥仙子"];
            }
            if (characters["剧情"]["主线"] === 7 && characters["剧情"]["进度"] === 26) {
                select = ["嫦娥仙子"];
            }
            let first = [characters["模型"], characters["名称"], "似乎不对......我还是再好好想想吧。那应该是..", select];
            ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1173, 30, "天蓬元帅"]);
        },
        "高翠兰": async (characters_id) => {
            let characters = _CharactersData.get(characters_id);
            if (characters["剧情"]["主线"] === 7 && characters["剧情"]["进度"] === 19) {
                let characters = _CharactersData.get(characters_id);
                let plot = { "主线": 7, "编号": 1, "地图": 1171, "进度": 20, "附加": {} };
                if (characters["队伍"] === 0) {
                    characters["剧情"] = plot;
                } else {
                    G.TeamUtils.sync_team_plot(characters["队伍"], plot);
                }
                let first = [characters["模型"], characters["名称"], "不错，高小姐几次三番带人来抢亲，天蓬最怕的肯定是她!", []];
                ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1173, 30, "天蓬元帅"]);
            }
        }
    },
    "32": {
        "天命取经人你都敢打？尽管放马过来，这件事我管定了": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "4-1", "4-1");
        },
    },
    // 卷帘大将
    "28": {
        "执迷不悔的家伙，看招！": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "4-2", "4-2");
        },
        "我不会让你得逞的，看招！": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "4-3", "4-3");
        },
        "击败这可恶的心魔！": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "4-23", "4-23");
        },
    }
}
